Doom 3 marine11/13/2023 ![]() Killing him and approaching the airlock unlocks the ladderġ Zombie T: 0.5 seconds after entering the roomġ Z-Sec Shotgun T: After opening the doorġ Z-Sec Machine Gun (50 hp) T: Always spawned, triggered by approaching the following doorġ Zombie (behind you) T: When you open the door, spawns back in Manifest Control Entrance, and his ragdoll is removed in the MCOfficeġ Z-Sec Machine Gun (when backtracking) -1 on Recruitġ Z-Sec Pistol (after staying in Common Area)ġ Z-Sec Machine Gun (after staying in Common Area) -1 on Recruit ![]() I have just updated this to include enemies.ġ Z-Sec Pistol T: Stepping out of the elevator. ![]() I think this should be on the wiki's walkthrough page and I also fear this topic triggering for spam. The Shotgun Z-Sec in EP Control Unit is unnecessarily dynamic and uses these covers depending on where you are:Ĭover 1, crate at the top of the stairs- 5 shots, 0.5-1.5 seconds behind cover, can only be used onceĬover 2, crate at the end of the hall- 5 shots, 0.5-2 seconds behind cover, can only be used onceĬover 3, wall where the zombie ragdoll was- 5 shots, 0.5-3 seconds behind cover, shooting fov is bugged because he will be pointing at the wall most of the time Maintenance Area CS1 (Energy Stabilization):ġ Zombie T: One second after exiting Old Comm Mainġ Zombie T: Getting 64 map units close to the doorġ Z-Sec Pistol (6 shots, 0.5-2 seconds cover in alcove, comes for you after 12 secs,) T: Crossing the first section of the bridgeġ Z-Sec Pistol (80 hp, 5 shots, 0.5-2 seconds cover behind crate, comes for you after 15 secs) T: 0.25 seconds after entering the roomġ Zombie T: Getting near the table with the suppliesġ Zombie (20 hp, starts moving 0.5 seconds after opening the door)ġ Zombie T: Going past the machine on your leftĩ Armor Shards +2 on Marine, +5 on RecruitĤ Zombies -1 on Marine T: Lowering the platform, fourth one activates after 1 second OR if you approach its alcoveġ Zombie T: 0.1 seconds after the the lights turn offġ Z-Sec Shotgun (60 hp, extremely complex, see footnote) T: 20.1 seconds after the lights turn off OR if you approach the stairsġ Medkit Small +1 on Marine, +2 on Recruitģ Armor Shards +1 on Marine, +2 on Recruitġ Imp T: On sight after the cutscene endsġ Zombie T: Walking past the third machineġ Imp (behind you) T: 2 seconds after approaching the supplies, run back to see him appear out of thin airġ Security Armor (locker, open if you saved Eric)ġ Medkit Small (locker, open if you saved Eric)ġ Imp T: Approaching the servers, the imp will be leaping to the side from behind themġ Zombie T: Standing where the imp leapt fromġ Z-Sec Shotgun -1 on Marine T: Killing the imp OR opening the door to exit the room, comes from Convergence Chamber 2ġ Imp (leaps on sight after opening the door, watch out) T: Invasion startġ Imp T: 1 second after standing near the hole that Scotty worked inġ Z-Sec Shotgun (behind you) T: Going as far in as the locker on your right is, will spawn out of thin air, also opens the supplies in the last roomġ Imp T: Approaching the stairs, technically on sightġ Imp T: Walking far enough in, climbs from the railingġ Imp T: Approaching the Security Checkpoint doorġ Z-Sec Shotgun T: Entering the Security Checkpoint, will camp outside the doorġ Imp T: Approaching the center of the room, the imp will drop downġ Imp (behind you) T: After picking up the items in the second lockerġ Z-Sec Pistol T: After pressing the elevator button ![]() ![]() I am currently adding all enemy triggers (T). Here are all of the items AND enemies found in Doom 3, I will do this for every level and maybe later it will be more detailed and I've detailed everything there is on all difficulties. ![]()
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